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Money can help you enjoy your time in the game more, but there’s no changing that every session brings you five minutes, a hundred thousand coins, and dozens of deaths closer to your death.įor The Art Newspaper, José da Silva wrote about how museums are stepping up exhibition design.
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Dying in a game forces you to waste your time trying again, “spending” part of your limited lifespan on a failed effort. Like almost every game with a death mechanic, the true currency of Clash isn’t virtual gold but actual time. Technology fuzzes the distinction between real and virtual. Time is life is work is death is money is property is time.
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(Isn’t everything? Isn’t that the point?) It’s that Clash makes especially clear how everything is interchangeable under such a system. So the most interesting thing about Clash isn’t how it’s an allegory for late capitalism. While both players acutely feel the stress of running a venue - as Talon says, it’s “mentally taxing” - it’s the persistent communities they’ve built that keep them going.įor Real Life Mag, Tony Tulathimutte wrote about how Clash Rules Everything Around Them. Talon feels similarly regulars are what keep them open every single evening. To Chihaya, who runs a tavern called the Inkwell, regulars are the part that’s “worth the effort to keep going.” Like the Gin Ironic, the Inkwell is a comfy spot with its own set of quirks: they regularly host a fight night and have a bartender with an unfortunate tendency to set things on fire. It’s not a perfect game, but it’s a truly interesting one with a compelling story invested with player choice.įor Fanbyte, Jocelyn Monahan wrote about the growth of Final Fantasy XIV roleplaying venues. Your only escape from the daily grind of work is the relationships you can form with the three different girls who deliver meals to you, but you later discover that even your personal interactions with them are being used as a method of control and surveillance by your government. Set in a dystopian world grappling with dire food scarcity, the game casts the player as a food inspector stuck in an isolated booth, checking food products being imported along a conveyor belt into their country. The folks over at ChaoyangTrap wrote about the popularity of Steam in China and how it's the only platform which hasn't been hit by Chinese censors.Ĭhen Guanpeng’s game Booth is a perfect example of the kind of fascinating and idiosyncratic games that have been able to emerge in this market. Before you jolt awake, let's read this week's best writing about games. Sundays are for nearly having a heart attack when the toaster pops. The Sunday Papers is our weekly roundup of great writing about (mostly) videogames from across the web.